Home
 
James Mugford » Community, Consulting, Awesome
Dexterity of the arm PDF Print E-mail
Written by Administrator   
Wednesday, 19 May 2010 16:13

Character

General Rotation

a anti-clockwise

b

clockwise
c anti-clockwise
d anti-clockwise
e anti-clockwise
f anti-clockwise
g anti-clockwise
h clockwise
i anti-clockwise
j clockwise
k anti-clockwise
l anti-clockwise
m clockwise
n clockwise
o clockwise
p clockwise
q anti-clockwise
r clockwise
s anti-clockwise
t anti-clockwise
u anti-clockwise
v anti-clockwise
w anti-clockwise
x anti-clockwise
y anti-clockwise
z clockwise

 

Try holding a pencil and find which direction you're fingers allow you to rotate it. A right handed individual will probably find circling anticlockwise: anti-clockwise more comfortable. This method often consists of a smile at the end of the pronunciation where as clockwise rotation of you're fingers clockwise arguably would have a more negative outcome when affixed to a word. All pretty illogical but maybe we could use it to aid blind people and unlock their hidden talents?

The dexterity of a hand translates into gaming controllers. For instance think of a first person shooter (FPS), If you're clutching the mouse, joystick, or thumbpad and you're right handed, You may find it easier to scope a target moving to you're left. Contrast to this would be a target moving the other way where achieving contact requires use of less muscular control points.

These rules of kinematics could be factored into the animation. A characters arms would rotate clockwise facing left faster than the other way.

Last Updated on Saturday, 05 February 2011 19:29